This is a collection of useful manipulations for the OP-Z I've gathered from experimentation and various tutorials.
Chiptune hi hat
- Use the Digital synth.
- Max out parameters 1 & 2, set filter at about 90 and resonance to about 20.
- Use a very short envelope.
- Set up the LFO with max depth, a 1/64 rate, Volume, and a Once shape.
Chiptune shaker/open hat
- Same as for the chiptune hi-hat, but use a longer and smoother envelope.
Chiptune kick drum
- Use the Digital synth, choose a low note.
- Set parameters 1 & 2 to about 10 and 60, set filter to about 60 and resonance to about 30.
- Tweak the envelope for very little attack and a small decay.
- Set up the LFO with max depth, a 1/64 rate, Filter, and a Once shape.
- Start from the chiptune kick above.
- Set parameters 1 & 2 to about 65 and 20, set filter to about 70 and resonance to about 35.
- Set the the step half an octave lower, add a bit of reverb.
- Select any track. It can be empty.
- Adjust its playback speed multiplier (hold track and shift, press number).
- Alternative/additional method: use pulse, pulse hold or jump step components.
Layered drums pitch
- You can layer drums with different octaves (hold step, press note, press plus/minus, press note).
- When layering kicks, snares, hi-hats or other percussive samples, add some groove and breathing room (hold step, press plus/minus).
- Turn the filter down.
- Turn the volume up to compensate.
- Adjust the resonance if needed.
- Create a drone by extending a note to the whole bar (hold first step, press last step).
- Set up the LFO to the volume with a negative depth and a rate of 1/4.
- Use a square or sine shape. Look for the small arrow pointing down in the shape parameter to ensure everything is synced.
- Adjust the rate and the shape to match the beat.